Fer Blandon

Product Designer

Design Lead

UX / UI Lead

Sr UX / UI Designer

Contractor / Freelancer

Fer Blandon

Product Designer

Design Lead

UX / UI Lead

Sr UX / UI Designer

Contractor / Freelancer

Ditu by CaracolTV

  • Start Date: 05/01/2025
  • End Date: On Course
  • Client: Caracol TV
  • Agency: Monks.com
  • Categories: Product Design

OTT TV App

Caracol TV sought to modernize and scale DITU, its streaming platform, to compete in the rapidly evolving OTT and Connected TV space. The goal was to deliver a fluid, intuitive, and high-quality experience across multiple Smart TV ecosystems—where navigation, performance, and usability expectations differ significantly from mobile and web experiences.

As Senior Product Designer, I collaborated closely with Caracol TV stakeholders, product teams, developers and brand teams to redesign the platform’s core user experience, introduce scalable design patterns, and ensure consistency across device environments.

Problem

The existing streaming experience presented several challenges:

Challenge
  • Content navigation did not feel natural for remote control interaction
  • UI inconsistencies across platforms
  • Limited discoverability of new or featured programs
  • Lack of reusable components
Impact
  • Users struggled to locate and play content quickly
  • Fragmented brand experience
  • Lower engagement time
  • Higher development and maintenance effort

The Objective

Create a unified, intuitive, multi-platform streaming interface that:

  • Supports natural navigation via remote control

  • Improves content discovery and ease of use

  • Ensures design consistency across all OTT platforms

  • Performs smoothly with low friction interactions

  • Increases user retention & engagement

 

My Responsibilities

  1. UI/UX Strategy & Vision
    Defined key experience principles and design direction for OTT, Web and mobile touchpoints, ensuring usability at scale.

  2. Interaction Design for Remote Navigation
    Designed focus states, motion pathways, grid navigation patterns, and browsing flows optimized specifically for lean-back TV experiences.

  3. Design System & Components Library
    Created and documented reusable UI patterns and behaviors for developers across AndroidTV, Tizen, webOS, and Roku.

  4. Stakeholder + Team Collaboration
    Conducted regular design reviews, workshops, and discovery sessions with internal and external teams to align decision-making.

  5. User-Centered Discovery Process
    Identified user needs and usage behaviors through interviews, heuristics, benchmarking, and usability evaluation.

Design Approach

Double Diamond Framework

PhaseActivities
DiscoverComparative analysis (Netflix, Disney+, YouTube TV), heuristic evaluation, content inventory mapping
DefineInformation architecture for Smart TV navigation, prioritization matrix for featured content
DevelopLow→Mid→High fidelity prototypes in Figma, interactive TV simulation walkthroughs
DeliverDesign specifications, component libraries, developer handoff, QA support

Key Design Solutions

1. Remote-Friendly Navigation

  • Horizontal + vertical browsing structure

  • Clear visual focus indicators

  • Reduced cognitive load per screen

  • Simplified “Continue Watching” access

2. Content-First Interface

  • Larger imagery + tighter grid layouts for big screens

  • Typography optimized for 3-meter viewing distance

  • Prioritized featured content for editorial curation

3. Multi-Platform Consistency

  • Scalable design system adapted to:

    • Roku SceneGraph

    • AndroidTV Leanback

    • Samsung Tizen

    • LG webOS

Measurable Outcomes (Suggested + Realistic to Claim Ethically)

Because performance metrics are often confidential, we phrase them in impact language tied to UX principles:

Reduced time to access content from Home Screen to Play
Increased discoverability of featured content and channels
Improved navigation satisfaction in internal and stakeholder usability reviews
Reduced design and development inconsistency through shared design system adoption
Streamlined handoff cycle time by providing documented UI kits and interaction rules

Reflection

Designing for TV and OTT requires thinking beyond screens—it requires thinking in physical living room behaviors. The goal wasn’t just to redesign a UI, but to create a comfortable entertainment experience where navigation disappears and content comes forward.

“When designing for TV, you’re designing for distance, simplicity, and comfort. Every action must feel effortless.”